public class WebSocket00FrameDecoder extends io.netty.handler.codec.ReplayingDecoder<WebSocketFrame,Void>
ByteBufs into WebSocketFrames.
For the detailed instruction on adding add Web Socket support to your HTTP server, take a look into the
WebSocketServer example located in the io.netty.example.http.websocket package.
| Constructor and Description |
|---|
WebSocket00FrameDecoder() |
WebSocket00FrameDecoder(int maxFrameSize)
Creates a new instance of
WebSocketFrameDecoder with the specified maxFrameSize. |
| Modifier and Type | Method and Description |
|---|---|
WebSocketFrame |
decode(io.netty.channel.ChannelHandlerContext ctx,
io.netty.buffer.ByteBuf in) |
actualReadableBytes, callDecode, channelInactive, checkpoint, checkpoint, internalBuffer, newInboundBuffer, state, statebeforeAdd, decodeLast, inboundBufferUpdated, replaceafterAdd, afterRemove, beforeRemove, channelActive, channelRegistered, channelUnregistered, exceptionCaught, userEventTriggeredclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitpublic WebSocket00FrameDecoder()
public WebSocket00FrameDecoder(int maxFrameSize)
WebSocketFrameDecoder with the specified maxFrameSize. If the client
sends a frame size larger than maxFrameSize, the channel will be closed.maxFrameSize - the maximum frame size to decodepublic WebSocketFrame decode(io.netty.channel.ChannelHandlerContext ctx, io.netty.buffer.ByteBuf in) throws Exception
decode in class io.netty.handler.codec.ByteToMessageDecoder<WebSocketFrame>ExceptionCopyright © 2008-2012 The Netty Project. All Rights Reserved.