public class WebSocket00FrameDecoder extends io.netty.handler.codec.ReplayingDecoder<Void>
ByteBufs into WebSocketFrames.
For the detailed instruction on adding add Web Socket support to your HTTP server, take a look into the
WebSocketServer example located in the io.netty.example.http.websocket package.
| Constructor and Description |
|---|
WebSocket00FrameDecoder() |
WebSocket00FrameDecoder(int maxFrameSize)
Creates a new instance of
WebSocketFrameDecoder with the specified maxFrameSize. |
| Modifier and Type | Method and Description |
|---|---|
protected Object |
decode(io.netty.channel.ChannelHandlerContext ctx,
io.netty.buffer.ByteBuf in) |
actualReadableBytes, callDecode, channelInactive, channelReadSuspended, checkpoint, checkpoint, discardInboundReadBytes, discardInboundReadBytes0, internalBuffer, newInboundBuffer, newInboundBuffer0, state, statedecodeLast, inboundBufferUpdated, isSingleDecode, setSingleDecodefreeInboundBuffer, inboundBufferUpdatedchannelActive, channelRegistered, channelUnregistered, userEventTriggeredafterAdd, afterRemove, beforeAdd, beforeRemove, exceptionCaughtclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitpublic WebSocket00FrameDecoder()
public WebSocket00FrameDecoder(int maxFrameSize)
WebSocketFrameDecoder with the specified maxFrameSize. If the client
sends a frame size larger than maxFrameSize, the channel will be closed.maxFrameSize - the maximum frame size to decodeCopyright © 2008-2013 The Netty Project. All Rights Reserved.