// This file replaces `index.js` in bundlers like webpack or Rollup,
// according to `browser` config in `package.json`.

import { urlAlphabet } from './url-alphabet/index.js'

if (true) {
  // All bundlers will remove this block in the production bundle.
  if (
    typeof navigator !== 'undefined' &&
    navigator.product === 'ReactNative' &&
    typeof crypto === 'undefined'
  ) {
    throw new Error(
      'React Native does not have a built-in secure random generator. ' +
        'If you don’t need unpredictable IDs use `nanoid/non-secure`. ' +
        'For secure IDs, import `react-native-get-random-values` ' +
        'before Nano ID.'
    )
  }
  if (typeof msCrypto !== 'undefined' && typeof crypto === 'undefined') {
    throw new Error(
      'Import file with `if (!window.crypto) window.crypto = window.msCrypto`' +
        ' before importing Nano ID to fix IE 11 support'
    )
  }
  if (typeof crypto === 'undefined') {
    throw new Error(
      'Your browser does not have secure random generator. ' +
        'If you don’t need unpredictable IDs, you can use nanoid/non-secure.'
    )
  }
}

let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))

let customRandom = (alphabet, size, getRandom) => {
  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
  // values closer to the alphabet size. The bitmask calculates the closest
  // `2^31 - 1` number, which exceeds the alphabet size.
  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
  // `Math.clz32` is not used, because it is not available in browsers.
  let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
  // Though, the bitmask solution is not perfect since the bytes exceeding
  // the alphabet size are refused. Therefore, to reliably generate the ID,
  // the random bytes redundancy has to be satisfied.

  // Note: every hardware random generator call is performance expensive,
  // because the system call for entropy collection takes a lot of time.
  // So, to avoid additional system calls, extra bytes are requested in advance.

  // Next, a step determines how many random bytes to generate.
  // The number of random bytes gets decided upon the ID size, mask,
  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
  // according to benchmarks).

  // `-~f => Math.ceil(f)` if f is a float
  // `-~i => i + 1` if i is an integer
  let step = -~((1.6 * mask * size) / alphabet.length)

  return () => {
    let id = ''
    while (true) {
      let bytes = getRandom(step)
      // A compact alternative for `for (var i = 0; i < step; i++)`.
      let j = step
      while (j--) {
        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
        id += alphabet[bytes[j] & mask] || ''
        if (id.length === size) return id
      }
    }
  }
}

let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random)

let nanoid = (size = 21) => {
  let id = ''
  let bytes = crypto.getRandomValues(new Uint8Array(size))

  // A compact alternative for `for (var i = 0; i < step; i++)`.
  while (size--) {
    // It is incorrect to use bytes exceeding the alphabet size.
    // The following mask reduces the random byte in the 0-255 value
    // range to the 0-63 value range. Therefore, adding hacks, such
    // as empty string fallback or magic numbers, is unneccessary because
    // the bitmask trims bytes down to the alphabet size.
    let byte = bytes[size] & 63
    if (byte < 36) {
      // `0-9a-z`
      id += byte.toString(36)
    } else if (byte < 62) {
      // `A-Z`
      id += (byte - 26).toString(36).toUpperCase()
    } else if (byte < 63) {
      id += '_'
    } else {
      id += '-'
    }
  }
  return id
}

export { nanoid, customAlphabet, customRandom, urlAlphabet, random }
